Utrecht Game Lab

Why Utrecht GameLab?

Game studies have increasingly incorporated aspects of practice, from non-normative forms of playing or Let’s Playing to making and re-making games, as modes of knowledge production and outreach. An early attempt at codifying and reflecting upon these practices is the “The Georgia Tech Approach to Game Research and Education” (Bogost et al. 2005) and its “Experimental Game Lab” (66). With the Utrecht Game Lab, we understand game-making as a form of rhetoric, of participating in public discourse through the ‘language of games’, and co-designing existing games and game franchises as a form of ‘response’ to the ideas and ideologies put forth in commercial games.

What We Do

  • (Bi)weekly design and playtesting workshops, offline and/or online, to practice the ‘language’ of game design
    Work on and playtest projects by students and participating lecturers
    Focus on analogue games but depends on interest, e.g. modding, Twine, tools like Bitly
  • Contribute design expertise to ongoing research projects (Horizon, Comenius, USO)
  • Advise and collaborate on projects of our partners
    Wageningen Game Lab, Manchester Game Centre, Cologne Game Lab
  • Organize digital and analogue play sessions
    Both for fun and as a critical, collective practice

Guiding Principles

Our use of game design as part of academic reasoning and communication is informed by the following three core ideas.